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Welcome to the New Maple Theory!

Hell ladies and gentlemen, today on December 21st, 2011 I am reopening Maple Theory as something new, a site dedicated to providing you with the the best, most up to date guides for Maple Story, most specifically, GMS. I’ve archived and moved aside all of my little ideas and intend to begin providing more useful content from here.

Over the next few days, I’ll be posting guides and such and working around the site to get it up to date and to where it should be. I’ve sorted the tabs on top and I’ll be posting things such as builds for the new classes, starting guides, and some still relevant information on older topics.

I thank you for visiting Maple Theory and wish to remind you that you can contact me at “mapletheory3@gmail.com” or by posting a comment. If you have a general comment or concern but do not wish to email me, posting on the “about” page is best. Thank you again and enjoy the site!


PvP in Maple Story? How to make it work

For those who do not know, PvP is player vs. player, a system in which players can fight each other the way one would fight a monster dealing damage to each other, obviously to kill your opponent.

PvP could be one of the single most discussed topics in Maple Story when it comes to things maplers would like to see. Some have a seemingly insatiable desire and others appear strongly opposed. What I am proposing is not what some thing of when they think of PvP but sort of a middle ground, an agreed upon fight where your goal is not actually to kill the other player but to use that ability to your advantage when aiming to complete another task.

One of the strongest arguments against PvP, and rightfully so is the fact that players of a much higher level would simpler kill lower level players causing them to loose interest in the game. Another argument against this is that ranged players like Night Lords, even of a lower level would have drastic advantages over close-ranged players who can deal much more damage. Both of these arguments are very valid which is why I am going to make an attempt to counter these arguments with a way to solve them.

Firstly, one of the reasons PvP was not implemented in Maple Story was an age thing. Maple Story is rated E10+ and many believe Nexon said that they will not add a player versus player aspect as it is not acceptable for an E10+ game. However this is entirely contradictory to the fact that players are not supposed to be playing Maple Story unless they are 13 years or older. Everyone however knows that many younger kids will simply lie about their age and play. Either Nexon took this into account upon making the decision or the whole thing never actually happened. Either way the end result was no PvP.

Like I said, the two arguments I mentioned earlier are highly valid which is why we need to counter them, very simply in fact. First, make all PvP agreed upon, in a specific zone with no possibility for players to kill others outside of it, upon entering this zone players would be prompted with a message saying simply that they are entering a PvP zone and ask them if they are sure they would like to do so. Secondly, the whole ranged issue, simple, cap attack on ranged and non-ranged classes. In these zones, ranged players would have an attack cap, as would non-ranged players but the caps would be different. Players can still hit under these caps if thats their typical attack but anything that would fall above this, is altered to fit within the restrictions. Just for the sake of argument, lets say ranged players are caped at 2,500 damage (2,000 for multi-hit attacks) and close ranged players are caped at 4,500 damage. This would make it so that players do not easily take down another in a single hit before they reach them, and when a close quarters play does reach their target, they can dispatch their opponent quick due to the opponents earlier advantage.

While the concept obviously needs fine tuning, for the second topic, percentages could be taken into account. For example, ranged players could only deal 15% of their opponent total original HP and close ranged players can deal 22% of their opponent original HP, this would accommodate, low HP classes, HP washing, and all things of that nature.

What about the zones? Well my proposal is not that their are rooms for PvP, but that PvP is integrated as a side goal to a larger on in a PQ, that would assure that players whole heartedly agree to fight each other and serve as a rough system for making “even teams”.

I would also like to say that no experience to a player would be gained, there again arises the PvPPQ concept. The only experience gain from the endeavor, is not from the killing but from accomplishing a larger goal, a further incentive for those only in it for the experience, to take some time off killing to do something more team oriented.

Spawn zones would also be instrumental, an area players of a team spawn where they cannot be touched by enemies, a one way portal like we saw way back when on Maple Island in the tutorial, this would allow players to buff up and get ready to join the battle, and upon exiting the portal they would be spat out onto an area where they are technically on the field but can neither attack or be attacked or do anything for that matter, simply to let them know if there are any “baddies” waiting right outside. This would be the safe area for those AFK as you obviously knew that you may only stay in the spawn room for 60 seconds before your booted out.

This in my honest opinion would solve the discrepancies with PvP. did I miss anything? Let me know. I post this due to my upcoming theory, so be on the lookout for that.

Thanks for reading as always, feel free to comment, as there is no signup required unless you want a permanent name and comments help to improve my theories and make me happy cause I feel lonely. ):

Thanks for reading!~

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Thank You to Maple Sushi

Hey everyone, I’m very happy I’ve been getting readers as this as a topic might not strike many as a popular thing however I hope to make it so. I owe a huge thanks to Maple Sushi for becoming my affiliate, if you noticed me through Sleepywood or otherwise, check him out his guides are great and he will be posting an Aran guide soon.

Ive noticed based on view counts on pages that Maple Memoirs and Studies are the most popular pages as of late. I apologize that these are not available at the moment and will be available soon.

The main reason Memoirs is not up and running is because I am still going through the process of purchasing Fraps and Sony Vegas so I may record in-game and edit said videos. As for studies, I actually need volunteers to perform these and I will explain this in detail later but if your in Bera, feel free to contact me, I’m on EST, my ign is under About and any class or level will work.

I also expect to post a new theory on Sunday and then have a third up before Christmas. I would love to see some comments as I have received 110 unique hits at this point yet no comments which I would greatly appreciate and again thank you all and thank you Maple Sushi.

*At the moment there is nothing posted there but if your so inclined the password to both password locked pages is “maplesushi” just if you want to see a blank page.

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Welcome to Maple Theory!

Hello everyone, and welcome to Maple Theory.  I began Maple Theory to express my ideas on what could make Maple Story better both socially and in its many gaming aspects.  I would love to in future see others ideas, others takes and articles guest written by others.

This began due to my constant posting on Sleepywood with my ideas about how I felt Maple Story could be made a better place. However, now I have Maple Theory to host them all in one place so I do not clog the Sleepywood General Chat section.

As of present there are three tabs.  Hypothesis include ideas I fully intend to post but have yet to write background articles for.  The comments of that page is also where one might make a suggestion about an idea upon which you wish for me to extrapolate.  The Theories section is an archive for all the article I have posted to that point.  Finally the about section is where you may see all the information regarding this blog that was not posted in this introductory post.

As I wish to keep this introductory post here a while longer, as an edit I would like to announce the first theory has been written and posted on the page where it belongs and the about section has been completed and posted.

I also wish to claim that all graphics and effects belong to their respective owners and that This blog is created using content from the game Maple Story that is owned by Nexon inc. and that the background banner at the top of the page was made by a user Kirimy using images from the game Maple Story.